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#directx

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Grub<p><a href="https://mastodon.uno/tags/proton10" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>proton10</span></a>.0 beta è una svolta per il gaming su Linux.Il mondo dei videogiochi <a href="https://mastodon.uno/tags/linux" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>linux</span></a> sta vivendo un momento significativo con il rilascio della versione beta 10.0-1 di Proton, la tecnologia di traduzione che ha rivoluzionato la compatibilità dei titoli <a href="https://mastodon.uno/tags/directx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>directx</span></a> nell'ecosistema Linux.Questo strumento, diventato fondamentale per l'esperienza di gioco,segna un ulteriore passo avanti nella missione di <a href="https://mastodon.uno/tags/valve" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>valve</span></a> di rendere il <a href="https://mastodon.uno/tags/gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gaming</span></a> su Linux sempre più accessibile e performante.<br><a href="https://www.tomshw.it/hardware/proton-100-beta-e-una-svolta-per-il-gaming-su-linux-2025-04-30" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">tomshw.it/hardware/proton-100-</span><span class="invisible">beta-e-una-svolta-per-il-gaming-su-linux-2025-04-30</span></a></p>
vga256<p>found buried on a making of messiah bonus disc, available only by mail order from interplay</p><p><a href="https://dialup.cafe/tags/win95" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>win95</span></a> <a href="https://dialup.cafe/tags/directx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>directx</span></a></p>
heise online<p>Microsoft will Raytracing in Spielen mit DXR 1.2 deutlich beschleunigen</p><p>Im April 2025 soll DXR 1.2 für Entwickler erscheinen, das an zwei Stufen in der Grafik-Pipeline neue Funktionen für mehr Tempo standardisiert.</p><p><a href="https://www.heise.de/news/Microsoft-will-Raytracing-in-Spielen-mit-DXR-1-2-deutlich-beschleunigen-10326974.html?wt_mc=sm.red.ho.mastodon.mastodon.md_beitraege.md_beitraege&amp;utm_source=mastodon" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">heise.de/news/Microsoft-will-R</span><span class="invisible">aytracing-in-Spielen-mit-DXR-1-2-deutlich-beschleunigen-10326974.html?wt_mc=sm.red.ho.mastodon.mastodon.md_beitraege.md_beitraege&amp;utm_source=mastodon</span></a></p><p><a href="https://social.heise.de/tags/DirectX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectX</span></a> <a href="https://social.heise.de/tags/IT" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IT</span></a> <a href="https://social.heise.de/tags/Microsoft" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Microsoft</span></a> <a href="https://social.heise.de/tags/Nvidia" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Nvidia</span></a> <a href="https://social.heise.de/tags/SDK" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SDK</span></a> <a href="https://social.heise.de/tags/Spiele" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Spiele</span></a> <a href="https://social.heise.de/tags/news" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>news</span></a></p>
WinFuture.de<p>Mit <a href="https://mastodon.social/tags/DirectX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectX</span></a> <a href="https://mastodon.social/tags/Raytracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Raytracing</span></a> 1.2 führt <a href="https://mastodon.social/tags/Microsoft" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Microsoft</span></a> neue Technologien ein. Die sollen <a href="https://mastodon.social/tags/Spiele" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Spiele</span></a> auch für Besitzer älterer <a href="https://mastodon.social/tags/Grafikkarten" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Grafikkarten</span></a> deutlich hübscher machen. Von einer Verbesserung um das 2,3-fache ist die Rede. <a href="https://winfuture.de/news,149769.html?utm_source=Mastodon&amp;utm_medium=ManualStatus&amp;utm_campaign=SocialMedia" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">winfuture.de/news,149769.html?</span><span class="invisible">utm_source=Mastodon&amp;utm_medium=ManualStatus&amp;utm_campaign=SocialMedia</span></a></p>
Alvin Ashcraft 🐿️<p>Announcing DirectX Raytracing 1.2, PIX, Neural Rendering and more at GDC 2025!</p><p><a href="https://devblogs.microsoft.com/directx/announcing-directx-raytracing-1-2-pix-neural-rendering-and-more-at-gdc-2025/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">devblogs.microsoft.com/directx</span><span class="invisible">/announcing-directx-raytracing-1-2-pix-neural-rendering-and-more-at-gdc-2025/</span></a></p><p><a href="https://hachyderm.io/tags/gdc" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdc</span></a> <a href="https://hachyderm.io/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://hachyderm.io/tags/directx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>directx</span></a> <a href="https://hachyderm.io/tags/gdc2025" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdc2025</span></a></p>
Alvin Ashcraft 🐿️<p>DirectX at GDC 2025.</p><p><a href="https://devblogs.microsoft.com/directx/directx-at-gdc-2025/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">devblogs.microsoft.com/directx</span><span class="invisible">/directx-at-gdc-2025/</span></a> </p><p><a href="https://hachyderm.io/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://hachyderm.io/tags/directx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>directx</span></a> <a href="https://hachyderm.io/tags/gdc" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdc</span></a> <a href="https://hachyderm.io/tags/gdc2025" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdc2025</span></a> <a href="https://hachyderm.io/tags/microsoft" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>microsoft</span></a></p>
GPUOpen<p>🧐 AMD Radeon GPU Analyzer (RGA) is our performance analysis tool for <a href="https://mastodon.gamedev.place/tags/DirectX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectX</span></a>, <a href="https://mastodon.gamedev.place/tags/Vulkan" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Vulkan</span></a>, SPIR-V, <a href="https://mastodon.gamedev.place/tags/OpenGL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenGL</span></a>, &amp; <a href="https://mastodon.gamedev.place/tags/OpenCL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenCL</span></a>.<br> <br>✨As well as updates for AMD RDNA 4, there's enhancements to the ISA view UI, using the same updated UI as RGP ✨</p><p>More detail: <a href="https://gpuopen.com/learn/rdna-cdna-architecture-disassembly-radeon-gpu-analyzer-2-12/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=rdts" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/rdna-cdna-ar</span><span class="invisible">chitecture-disassembly-radeon-gpu-analyzer-2-12/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=rdts</span></a><br>(🧵5/7)</p>
GPUOpen<p>🎇 We’re excited to announce that we are now supporting new <a href="https://mastodon.gamedev.place/tags/Microsoft" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Microsoft</span></a> <a href="https://mastodon.gamedev.place/tags/DirectX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectX</span></a> and video encoding features, with the latest release of the <a href="https://mastodon.gamedev.place/tags/AgilitySDK" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AgilitySDK</span></a> Preview Release 1.716.0 🎇</p><p>Read the new Microsoft blog: <a href="https://devblogs.microsoft.com/directx/agilitysdk-1-716-0-preview-and-1-615-retail" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">devblogs.microsoft.com/directx</span><span class="invisible">/agilitysdk-1-716-0-preview-and-1-615-retail</span></a></p><p><a href="https://mastodon.gamedev.place/tags/AMD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AMD</span></a> release notes: <a href="https://www.amd.com/en/resources/support-articles/release-notes/RN-RAD-MS-AGILITY-SDK-24-20-53-01.html" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">amd.com/en/resources/support-a</span><span class="invisible">rticles/release-notes/RN-RAD-MS-AGILITY-SDK-24-20-53-01.html</span></a></p>
Nicholas<p><span class="h-card" translate="no"><a href="https://fosstodon.org/@bloodaxe" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>bloodaxe</span></a></span> I think it would speed it up because although <a href="https://mastos.online/tags/Vulkan" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Vulkan</span></a> is what it actually runs on, it is still translated from <a href="https://mastos.online/tags/DirectX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectX</span></a></p>
Fell<p>mfw DirectX doesn't have proper line rendering <br>no glLineWidth()<br>no GL_LINES_SMOOTH<br>just ugly lines<br>this explains a lot</p><p><a href="https://ma.fellr.net/tags/Graphics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Graphics</span></a> <a href="https://ma.fellr.net/tags/GraphicsProgramming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GraphicsProgramming</span></a> <a href="https://ma.fellr.net/tags/DirectX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectX</span></a> <a href="https://ma.fellr.net/tags/OpenGL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenGL</span></a> <a href="https://ma.fellr.net/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://ma.fellr.net/tags/GameDevelopment" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDevelopment</span></a></p>
Liam @ GamingOnLinux 🐧🎮<p>Microsoft embraces more open standards with DirectX 12 adopting SPIR-V <a href="https://www.gamingonlinux.com/2024/09/microsoft-embraces-more-open-standards-with-directx-adopting-spir-v/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">gamingonlinux.com/2024/09/micr</span><span class="invisible">osoft-embraces-more-open-standards-with-directx-adopting-spir-v/</span></a></p><p><a href="https://mastodon.social/tags/Microsoft" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Microsoft</span></a> <a href="https://mastodon.social/tags/DirectX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectX</span></a> <a href="https://mastodon.social/tags/Vulkan" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Vulkan</span></a></p>
Alvin Ashcraft 🐿️<p>DXC 1.8.2405 Available Now, Including HLSL 202x.</p><p><a href="https://hachyderm.io/tags/directx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>directx</span></a> <a href="https://hachyderm.io/tags/cpp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cpp</span></a> <a href="https://hachyderm.io/tags/windowsdev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>windowsdev</span></a> <br><a href="https://devblogs.microsoft.com/directx/dxc-1-8-2405-available/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">devblogs.microsoft.com/directx</span><span class="invisible">/dxc-1-8-2405-available/</span></a></p>
Kevin Karhan :verified:<p><span class="h-card" translate="no"><a href="https://yiff.life/@koko" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>koko</span></a></span> Reminds me that <span class="h-card" translate="no"><a href="https://oxytodon.com/@fuchsiii" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>fuchsiii</span></a></span> works on improving <a href="https://infosec.space/tags/compatibility" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>compatibility</span></a> with what I call <em><a href="https://infosec.space/tags/2000s" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>2000s</span></a> Games</em> that fall in between a <em>compatibility hole</em> left between <a href="https://infosec.space/tags/DosDox" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DosDox</span></a> + simple <a href="https://infosec.space/tags/Wine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Wine</span></a> emulation on one hand and modern <a href="https://infosec.space/tags/Proton" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Proton</span></a> / <a href="https://infosec.space/tags/DXVK" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DXVK</span></a> on the other side.</p><p>It's basically a lot of games that run <a href="https://infosec.space/tags/DirectX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectX</span></a> 7-9.0c and require disc access or rather <em>patching</em> to just run because <a href="https://www.youtube.com/watch?v=u8ltfyqD3lM" rel="nofollow noopener noreferrer" target="_blank">garbage like</a> <a href="https://infosec.space/tags/SecuROM" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SecuROM</span></a> <a href="https://www.youtube.com/watch?v=p-wyIalhdPU" rel="nofollow noopener noreferrer" target="_blank">and</a> <a href="https://infosec.space/tags/StarForce" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>StarForce</span></a> was allowed to exist!</p><p>Sometimes even cursed stuff with <a href="https://infosec.space/tags/Win16" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Win16</span></a> installers but <a href="https://infosec.space/tags/Win32" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Win32</span></a> game executeables.</p>
JLSigman<p>Looks like I'm going to need to work on my computer or something.</p><p><a href="https://mstdn.games/tags/ffxiv" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ffxiv</span></a> <a href="https://mstdn.games/tags/Dawntrail" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Dawntrail</span></a> <a href="https://mstdn.games/tags/Benchmark" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Benchmark</span></a> <a href="https://mstdn.games/tags/DirectX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectX</span></a></p>
𝕮𝖍𝖊𝖗𝖙𝖔𝖌𝖗𝖆𝖉<p>As much as I was happy to hear <a href="https://masto.ai/tags/ElectronicArts" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ElectronicArts</span></a> bring the old <a href="https://masto.ai/tags/CommandAndConquer" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CommandAndConquer</span></a> Ultimate Collection to <a href="https://masto.ai/tags/Steam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Steam</span></a>, I think it's absolutely pitiful that they haven't added updated resolution support and some of the <a href="https://masto.ai/tags/games" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>games</span></a> don't even run straight ouf of the box, I heard (like C&amp;C Generals) because it relies on some old <a href="https://masto.ai/tags/DirectX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectX</span></a> library that Microsoft doesn't somehow include with Windows? Like... why? </p><p>EA just points out to third party community forum websites like CNCNet, CNC Online etc. Shameful?</p>
GeeZus 🎮<p>Microsoft officially released the stable version of <a href="https://mastodon.social/tags/DirectX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectX</span></a> 12 Work Graphs, which aims to natively reduce CPU bottleneck, leveraging processing to GPU.</p><p>This is unrelated to the new DirectSR for Windows that Microsoft will demo at GDC 22.</p><p><a href="https://mastodon.social/tags/Gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gaming</span></a> <a href="https://mastodon.social/tags/GameNews" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameNews</span></a> <a href="https://mastodon.social/tags/youtubegaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>youtubegaming</span></a> 🕹🎮</p>
Marcus "MajorLinux" Summers<p>That was mighty fine of them to do that</p><p>Microsoft wants to bridge the super resolution gap - Desk Chair Analysts </p><p><a href="https://dcanalysts.net/microsoft-wants-to-bridge-the-super-resolution-gap/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">dcanalysts.net/microsoft-wants</span><span class="invisible">-to-bridge-the-super-resolution-gap/</span></a></p><p><a href="https://toot.majorshouse.com/tags/AMD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AMD</span></a> <a href="https://toot.majorshouse.com/tags/DirectSR" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectSR</span></a> <a href="https://toot.majorshouse.com/tags/DirectX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectX</span></a> <a href="https://toot.majorshouse.com/tags/Hardware" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Hardware</span></a> <a href="https://toot.majorshouse.com/tags/Intel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Intel</span></a> <a href="https://toot.majorshouse.com/tags/Microsoft" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Microsoft</span></a> <a href="https://toot.majorshouse.com/tags/Nvidia" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Nvidia</span></a> <a href="https://toot.majorshouse.com/tags/PC" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PC</span></a> <a href="https://toot.majorshouse.com/tags/Gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gaming</span></a> <a href="https://toot.majorshouse.com/tags/Tech" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Tech</span></a> <a href="https://toot.majorshouse.com/tags/DCA" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DCA</span></a></p>
ComputerBase<p>Microsoft erklärt: DirectSR ermöglicht DLSS, FSR, XeSS &amp; Co. pauschal in Spielen <a href="https://www.computerbase.de/2024-02/microsoft-erklaert-directsr-ermoeglicht-dlss-fsr-xess-und-co-pauschal-in-spielen/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">computerbase.de/2024-02/micros</span><span class="invisible">oft-erklaert-directsr-ermoeglicht-dlss-fsr-xess-und-co-pauschal-in-spielen/</span></a> <a href="https://mastodon.social/tags/DirectSR" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectSR</span></a> <a href="https://mastodon.social/tags/DirectX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectX</span></a></p>
InsideXbox.de<p>Das DirectX-Team von Microsoft bereitet sich darauf vor, seine neuesten Innovationen für das Windows-Gaming-Ökosystem auf der GDC zu präsentieren. <br><a href="https://www.insidexbox.de/news/directx-team-kuendigt-spannende-innovationen-auf-der-gdc-2024-an-115994/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">insidexbox.de/news/directx-tea</span><span class="invisible">m-kuendigt-spannende-innovationen-auf-der-gdc-2024-an-115994/</span></a> <br>__________<br><a href="https://mastodon.social/tags/Xbox" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Xbox</span></a> <a href="https://mastodon.social/tags/InsideXboxDE" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>InsideXboxDE</span></a> <a href="https://mastodon.social/tags/DirectX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectX</span></a> <a href="https://mastodon.social/tags/GamesDeveloperConference" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GamesDeveloperConference</span></a> <a href="https://mastodon.social/tags/GDC" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDC</span></a> <a href="https://mastodon.social/tags/Microsoft" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Microsoft</span></a> <a href="https://mastodon.social/tags/Repost" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Repost</span></a> <a href="https://mastodon.social/tags/Windows" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Windows</span></a></p>
Jun Nergahak 🌺🌺🌺<p>OpenDX - Bring DirectX to Linux! This is a Open Source DirectX implementation for Linux, providing native support for DirectX-based applications and games, without relying on Wine's Windows compatibility layer.<br><a href="https://github.com/EduApps-CDG/OpenDX" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/EduApps-CDG/OpenDX</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/DirectX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DirectX</span></a> <a href="https://mastodon.social/tags/GameDevelopment" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDevelopment</span></a> <a href="https://mastodon.social/tags/Direct3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Direct3D</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/OpenDX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenDX</span></a></p>