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#voxel

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juulcat<p>You can make isometric <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a> renders of any Minecraft map, voxel model or heightmap landscape you can import into Avoyd</p><p><a href="https://enkisoftware.itch.io/avoyd/devlog/921830/creating-isometric-voxel-renders-of-minecraft-maps-voxel-models-and-heightmaps" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">enkisoftware.itch.io/avoyd/dev</span><span class="invisible">log/921830/creating-isometric-voxel-renders-of-minecraft-maps-voxel-models-and-heightmaps</span></a></p><p><a href="https://mastodon.gamedev.place/tags/VoxelArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelArt</span></a> <a href="https://mastodon.gamedev.place/tags/3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3D</span></a> <a href="https://mastodon.gamedev.place/tags/Isometric" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Isometric</span></a> <a href="https://mastodon.gamedev.place/tags/PathTracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PathTracing</span></a> <a href="https://mastodon.gamedev.place/tags/Render" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Render</span></a> <a href="https://mastodon.gamedev.place/tags/Minecraft" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Minecraft</span></a> <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a></p>
Deus<p>New 3D text for healthbars! <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>voxel</span></a> <a href="https://mastodon.gamedev.place/tags/zoxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>zoxel</span></a></p>
AchieGameDev<p>If you know, me you now what is coming next, the voxel art! I stupidly started this trend for my arts, and pulling through until I can!</p><p>16x16x16, MagicaVoxel, PICO-8 extended palette</p><p>Skecthfab model: skfb.ly/pv96A</p><p><a href="https://mastodon.gamedev.place/tags/voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>voxel</span></a> <a href="https://mastodon.gamedev.place/tags/voxelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>voxelart</span></a> <a href="https://mastodon.gamedev.place/tags/magicalvoxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>magicalvoxel</span></a> <a href="https://mastodon.gamedev.place/tags/digitalart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>digitalart</span></a></p>
juulcat<p>How to get your voxel models into Unreal Engine 5+ with Nanite and walk through your model in game<br><a href="https://enkisoftware.itch.io/avoyd/devlog/910239/export-voxels-to-optimised-gltf-mesh-for-unreal-nanite" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">enkisoftware.itch.io/avoyd/dev</span><span class="invisible">log/910239/export-voxels-to-optimised-gltf-mesh-for-unreal-nanite</span></a></p><p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/glTF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glTF</span></a> <a href="https://mastodon.gamedev.place/tags/Tutorial" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Tutorial</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a></p>
n-gons<p>Sierpinski Pyramid Tiling for <a href="https://mathstodon.xyz/tags/TilingTuesday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TilingTuesday</span></a> </p><p>This kind of pyramid is a quarter of a cube.</p><p><a href="https://mathstodon.xyz/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a> <a href="https://mathstodon.xyz/tags/Geometry" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Geometry</span></a> <a href="https://mathstodon.xyz/tags/Tiling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Tiling</span></a> <a href="https://mathstodon.xyz/tags/Fractal" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Fractal</span></a> <a href="https://mathstodon.xyz/tags/MathArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MathArt</span></a></p>
juulcat<p>Heads up if you're planning to buy <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> voxel editor: </p><p>We're going to increase the price on the 1st April by a bit more than 10%, and start indexing it on the Euro instead of the USD.<br>The new licence price will be (before tax):<br>- INDIE: €15.0<br>- PRO: €90.0</p><p>Avoyd purchase page: <a href="https://www.enkisoftware.com/products" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">enkisoftware.com/products</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a></p>
juulcat<p>We released <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> Voxel Editor last week with</p><p>- Export to optimised OBJ and glTF GLB for games<br>- Better god rays path tracing</p><p>Export glTF to Unreal Nanite tutorial <a href="https://www.enkisoftware.com/devlogpost-20250318-1-Export-Voxels-to-Optimised-glTF-Mesh-for-Unreal-Nanite" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">enkisoftware.com/devlogpost-20</span><span class="invisible">250318-1-Export-Voxels-to-Optimised-glTF-Mesh-for-Unreal-Nanite</span></a> </p><p>Download v0.26 <a href="https://www.enkisoftware.com/products" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">enkisoftware.com/products</span><span class="invisible"></span></a> <br>Release notes <a href="https://www.enkisoftware.com/t/4855077674156032" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">enkisoftware.com/t/48550776741</span><span class="invisible">56032</span></a> </p><p><a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3D</span></a> <a href="https://mastodon.gamedev.place/tags/glTF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glTF</span></a> <a href="https://mastodon.gamedev.place/tags/Mesh" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Mesh</span></a></p>
Vintage Story<p>v1.20.5 - DoS protections, Performance &amp; More <br><a href="https://www.vintagestory.at/blog.html/news/v1205-dos-protections-performance-more-r402/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">vintagestory.at/blog.html/news</span><span class="invisible">/v1205-dos-protections-performance-more-r402/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/vintagestory" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vintagestory</span></a> <a href="https://mastodon.gamedev.place/tags/voxelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>voxelart</span></a> <a href="https://mastodon.gamedev.place/tags/voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>voxel</span></a> <a href="https://mastodon.gamedev.place/tags/sandbox" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sandbox</span></a> <a href="https://mastodon.gamedev.place/tags/survivalgames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>survivalgames</span></a> <a href="https://mastodon.gamedev.place/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a></p>
Doug Binks<p>New devlog post about exporting voxel models to optimised glTF meshes for Unreal Nanite.</p><p>There's a few technical details including some of the work arounds I use for issues with Nanite.</p><p><a href="https://www.enkisoftware.com/devlogpost-20250318-1-Export-Voxels-to-Optimised-glTF-Mesh-for-Unreal-Nanite" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">enkisoftware.com/devlogpost-20</span><span class="invisible">250318-1-Export-Voxels-to-Optimised-glTF-Mesh-for-Unreal-Nanite</span></a></p><p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/Unreal" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Unreal</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/glTF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glTF</span></a> <a href="https://mastodon.gamedev.place/tags/Nanite" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Nanite</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a></p>
juulcat<p>New in Avoyd voxel editor: export voxels to optimised glTF mesh for games: <br><a href="https://enkisoftware.itch.io/avoyd/devlog/906201/avoyd-026-mesh-optimisation-and-export-voxels-to-gltf-for-games" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">enkisoftware.itch.io/avoyd/dev</span><span class="invisible">log/906201/avoyd-026-mesh-optimisation-and-export-voxels-to-gltf-for-games</span></a></p><p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/glTF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glTF</span></a></p>
Doug Binks<p>Just published tutorial for Avoyd Voxel Editor - Export Voxels to glTF for Unreal Nanite</p><p><a href="https://www.youtube.com/watch?v=u-hBbYfOAng" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=u-hBbYfOAn</span><span class="invisible">g</span></a></p><p>Credits:<br>- Original voxel model commission "Spindle" by Niklas Mäckle knosvoxel <br>- Soundtrack "Music for Code" by nervous_testpilot</p><p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/UnreaEngine5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnreaEngine5</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/glTF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glTF</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelGameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelGameDev</span></a></p>
Nycto<p>Now that my first game is launched (<a href="https://elephantstarballoon.itch.io/the-long-arc" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">elephantstarballoon.itch.io/th</span><span class="invisible">e-long-arc</span></a>), I started playing with rendering a <a href="https://mstdn.games/tags/voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>voxel</span></a> based model on the <a href="https://mstdn.games/tags/playdate" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>playdate</span></a>. I'm faking a 3d effect by rendering the layers of the voxels as separate flat sprites. Then I offset each layer to make give it a sense of depth <a href="https://mstdn.games/tags/PixelArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PixelArt</span></a> <a href="https://mstdn.games/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a></p>
juulcat<p>Export your voxel assets to game engines Unreal / Godot / Unity with <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> optimised glTF <a href="https://www.enkisoftware.com/t/4855077674156032" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">enkisoftware.com/t/48550776741</span><span class="invisible">56032</span></a> </p><p><a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/Unity3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Unity3d</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGameDev</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/glTF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glTF</span></a> <a href="https://mastodon.gamedev.place/tags/GameEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameEngine</span></a></p>
juulcat<p>If you bought <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> before 10 Feb: <br>- you now own the top PRO licence<br>- you will get the game for free when we resume development</p><p>If you don't own Avoyd yet, we will increase the price of the INDIE licence soon</p><p>Buy Avoyd <a href="https://www.enkisoftware.com/products" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">enkisoftware.com/products</span><span class="invisible"></span></a> </p><p><a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a></p>
Terrogaunt<p>Anyone have any good Voxel Editors that they like in VR?</p><p>I tried out VoxVR and BoxelXR recently, and they were both "direct" input styles.</p><p>By "direct", I mean the physical position of the cursor was where the block was placed. I haven't seen anybody using raycasts, which I find interesting.</p><p><a href="https://mstdn.games/tags/vr" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vr</span></a> <a href="https://mstdn.games/tags/voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>voxel</span></a> <a href="https://mstdn.games/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
juulcat<p>Path traced procedurally generated <a href="https://mastodon.gamedev.place/tags/voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>voxel</span></a> world with the atmosphere volumetric shadows we fixed in the beta.<br>Download <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> Voxel Editor and Renderer: <a href="https://www.enkisoftware.com/products" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">enkisoftware.com/products</span><span class="invisible"></span></a> </p><p><a href="https://mastodon.gamedev.place/tags/voxelArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>voxelArt</span></a> <a href="https://mastodon.gamedev.place/tags/3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3d</span></a> <a href="https://mastodon.gamedev.place/tags/MastoArt3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MastoArt3D</span></a> <a href="https://mastodon.gamedev.place/tags/art" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>art</span></a> <a href="https://mastodon.gamedev.place/tags/digitalArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>digitalArt</span></a> <a href="https://mastodon.gamedev.place/tags/PathTracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PathTracing</span></a> <a href="https://mastodon.gamedev.place/tags/render" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>render</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/indieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indieDev</span></a> <a href="https://mastodon.gamedev.place/tags/ProcGen" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ProcGen</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelEditor</span></a></p>
Vintage Story<p>Poll time! What would be more important? Bugfixing, Polishing or new content? <a href="https://mastodon.gamedev.place/tags/vintagestory" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vintagestory</span></a> <a href="https://mastodon.gamedev.place/tags/voxelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>voxelart</span></a> <a href="https://mastodon.gamedev.place/tags/voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>voxel</span></a> <a href="https://mastodon.gamedev.place/tags/sandbox" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sandbox</span></a> <a href="https://mastodon.gamedev.place/tags/survivalgames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>survivalgames</span></a> <a href="https://mastodon.gamedev.place/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a> </p><p><a href="https://www.vintagestory.at/forums/topic/14588-development-direction-poll/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">vintagestory.at/forums/topic/1</span><span class="invisible">4588-development-direction-poll/</span></a></p>
Doug Binks<p>In glTF 2.0 the `emissiveFactor` *must* be between 0 and 1, which isn't very useful since many emissive elements have much wider ranges than this, leading to the extension KHR_materials_emissive_strength which introduces a new property `emissiveStrength`.</p><p>It seems UE5 glTF respects a emissiveFactor &gt; 1 so I'm allowing this in the Avoyd exporter.</p><p>I am not really sure why this is required to be 0-1 in the spec, nor why the extension didn't just permit a wider range</p><p><a href="https://mastodon.gamedev.place/tags/glTF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glTF</span></a> <a href="https://mastodon.gamedev.place/tags/UnreaEngine5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnreaEngine5</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a></p>
Vintage Story<p>Looking to get an inside peek at our builder making some new epic ruins? Stop by and say HI!<br><a href="https://www.twitch.tv/elvas_zadrog" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">twitch.tv/elvas_zadrog</span><span class="invisible"></span></a><br><a href="https://mastodon.gamedev.place/tags/vintagestory" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vintagestory</span></a> <a href="https://mastodon.gamedev.place/tags/voxelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>voxelart</span></a> <a href="https://mastodon.gamedev.place/tags/voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>voxel</span></a> <a href="https://mastodon.gamedev.place/tags/sandbox" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sandbox</span></a> <a href="https://mastodon.gamedev.place/tags/survivalgames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>survivalgames</span></a> <a href="https://mastodon.gamedev.place/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a></p>
Pablo Gabriel R. 🇦🇷<p><a href="https://mastodon.social/tags/voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>voxel</span></a> <a href="https://mastodon.social/tags/starcraft" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>starcraft</span></a> <a href="https://mastodon.social/tags/3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3d</span></a> <a href="https://mastodon.social/tags/scifi" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>scifi</span></a> <a href="https://mastodon.social/tags/rts" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rts</span></a> <a href="https://mastodon.social/tags/3ddesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3ddesign</span></a> <a href="https://mastodon.social/tags/blizzard" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blizzard</span></a> <a href="https://mastodon.social/tags/makingof" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>makingof</span></a></p>