obsoleszenz<p><span class="h-card" translate="no"><a href="https://social.treehouse.systems/@elwerene" class="u-url mention">@<span>elwerene</span></a></span> helped me setting up a <a href="https://nerdculture.de/tags/wgpu" class="mention hashtag" rel="tag">#<span>wgpu</span></a> pipeline to render the waveforms for <a href="https://nerdculture.de/tags/librecdj" class="mention hashtag" rel="tag">#<span>librecdj</span></a> with. It's now using storage buffers to send arbitrary sized data to the gpu and the shader takes it from there. Far from done but already a good step!</p>