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#tombraider

9 posts8 participants0 posts today

It is day 14 of #AmigApril

Some days ago I discovered OpenLara, an opensource-implementation of the first Tomb Raider engine and its port to AmigaOS.

It is just a demo with only two levels and (at least in my case) no sound. But it is fully playable at stable 30 fps. I never thought this (unfairly tuned) Amiga is able to push so many polygons 😀

Music: Nexus Bell - Chris Hülsbeck
patreon.com/chris_huelsbeck

Having fun with game design today. I'm still watching the videos of the Tomb Raider level designer. "all this is gonna do is it's going to be confusing for the player, now look I'm the player and I've gone up here and it lead to confusion and I made that level." Love it.

Also, flicking through my screenshots of Mirror's Edge, I love how you can very clearly see how they use colors. The red, white and yellow is iconic but they also do a lot with blue shades.

Interesting find: Andy Sandham, who was a level designer in the original Tomb Raider series, plays his own levels. He is not happy. :D This is a great follow-up to a video I watched somewhen where bad level design was explained with Tomb Raider as an example. Andy's video titles sound a bit clickbaity but it's actually him playing his levels, dry self-ironic commentary and some game design explanations. Apparently there's 3 videos so far. youtube.com/@theunrealtakeaway
#LevelDesign #TombRaider

www.youtube.comBefore you continue to YouTube

So it seems like the #TombRaider TV series has been canceled? The latest #LaraCroft effort might be just dead in the water:

𝘈𝘧𝘵𝘦𝘳 𝘺𝘦𝘢𝘳𝘴 𝘴𝘵𝘶𝘤𝘬 𝘪𝘯 𝘥𝘦𝘷𝘦𝘭𝘰𝘱𝘮𝘦𝘯𝘵 𝘩𝘦𝘭𝘭, 𝘸𝘪𝘵𝘩 𝘞𝘢𝘭𝘭𝘦𝘳-𝘉𝘳𝘪𝘥𝘨𝘦'𝘴 𝘴𝘤𝘳𝘪𝘱𝘵𝘴 𝘵𝘢𝘬𝘪𝘯𝘨 𝘢 𝘭𝘰𝘯𝘨 𝘵𝘪𝘮𝘦 𝘵𝘰 𝘤𝘰𝘮𝘦 — 𝘢𝘯𝘥 𝘵𝘩𝘦𝘯 𝘣𝘦𝘪𝘯𝘨 𝘫𝘶𝘥𝘨𝘦𝘥 𝘯𝘰𝘵 𝘳𝘦𝘢𝘥𝘺 𝘵𝘰 𝘴𝘩𝘰𝘰𝘵 𝘢𝘧𝘵𝘦𝘳 𝘢𝘭𝘭 — 𝘴𝘰𝘶𝘳𝘤𝘦𝘴 𝘴𝘢𝘺 𝘵𝘩𝘦 𝘪𝘥𝘦𝘢 𝘰𝘧 𝘣𝘳𝘪𝘯𝘨𝘪𝘯𝘨 𝘓𝘢𝘳𝘢 𝘊𝘳𝘰𝘧𝘵 𝘵𝘰 𝘵𝘩𝘦 𝘴𝘮𝘢𝘭𝘭 𝘴𝘤𝘳𝘦𝘦𝘯 𝘪𝘴 '𝘥𝘦𝘢𝘥'

Its only been reported to Daily Mail so far, but its sad news regardless:

dailymail.co.uk/tvshowbiz/arti