@LordMZTE i genuinely thought all this code added 2 numbers in rust
@neXtTech it connects to the gpu, creates a compute shader pipeline with a GLSL shader that adds 2 nums, allocates a cpu shared buffer with the numbers, runs the compute pipeline in the gpu and then reads back the number from the shared buffer and prints it.
@neXtTech you know that this whole thing is a joke right? also these are some very convenient vulkan bindings, the equivalent in c would be well over 1k lines